In SimCity, users transform empty land into thriving virtual towns with “Sims” as residents. More than three decades after the video game’s 1989 release, technology experts are leveraging its fundamental components to build the so-called metaverse: 3D environments where players may actually become the characters that they control.
Companies and developers are building areas that could be crucial components of a virtual metropolis. There are virtual offices, musical performances, and fashion presentations including brands like Gucci.
Additionally, there is appetite: According to a survey, 60% of consumers are eager to move at least one activity to the metaverse. Experts are divided on whether virtual cities can truly replace the actual ones because none of these various digital experiences add up to a viable virtual metropolis.
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